mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 10:38:17 +08:00
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
54 lines
1.3 KiB
Dart
54 lines
1.3 KiB
Dart
import 'package:flame/components.dart';
|
|
import 'package:flame/game.dart';
|
|
import 'package:flame/input.dart';
|
|
import 'package:flutter/material.dart';
|
|
|
|
class TimerComponentExample extends FlameGame
|
|
with TapDetector, DoubleTapDetector {
|
|
static const String description = '''
|
|
This examples showcases the `TimerComponent`.\n\n
|
|
Tap to start a timer that lives for one second and double tap to start
|
|
another timer that lives for 5 seconds.
|
|
''';
|
|
|
|
RenderedTimeComponent? tapComponent;
|
|
RenderedTimeComponent? doubleTapComponent;
|
|
|
|
@override
|
|
void onTap() {
|
|
tapComponent?.removeFromParent();
|
|
tapComponent = RenderedTimeComponent(1);
|
|
add(tapComponent!);
|
|
}
|
|
|
|
@override
|
|
void onDoubleTap() {
|
|
doubleTapComponent?.removeFromParent();
|
|
doubleTapComponent = RenderedTimeComponent(5, yOffset: 180);
|
|
add(doubleTapComponent!);
|
|
}
|
|
}
|
|
|
|
class RenderedTimeComponent extends TimerComponent {
|
|
final TextPaint textPaint = TextPaint(
|
|
style: const TextStyle(color: Colors.white, fontSize: 20),
|
|
);
|
|
|
|
final double yOffset;
|
|
|
|
RenderedTimeComponent(double period, {this.yOffset = 150})
|
|
: super(
|
|
period: period,
|
|
removeOnFinish: true,
|
|
);
|
|
|
|
@override
|
|
void render(Canvas canvas) {
|
|
textPaint.render(
|
|
canvas,
|
|
'Elapsed time: ${timer.current.toStringAsFixed(3)}',
|
|
Vector2(30, yOffset),
|
|
);
|
|
}
|
|
}
|