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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
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| 
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/services.dart';
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| import 'package:flutter/widgets.dart';
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| 
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| class NoFlameGameExample with Loadable, Game, KeyboardEvents {
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|   static const String description = '''
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|     This example showcases how to create a game without the FlameGame.
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|     It also briefly showcases how to act on keyboard events.
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|     Usage: Use A S D F to steer the rectangle.
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|   ''';
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| 
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|   static final Paint white = BasicPalette.white.paint();
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|   static const int speed = 200;
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| 
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|   Rect rect = const Rect.fromLTWH(0, 100, 100, 100);
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|   final Vector2 velocity = Vector2(0, 0);
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| 
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|   @override
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|   void update(double dt) {
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|     final displacement = velocity * (speed * dt);
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|     rect = rect.translate(displacement.x, displacement.y);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     canvas.drawRect(rect, white);
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|   }
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| 
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|   @override
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|   KeyEventResult onKeyEvent(
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|     RawKeyEvent event,
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|     Set<LogicalKeyboardKey> keysPressed,
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|   ) {
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|     final isKeyDown = event is RawKeyDownEvent;
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| 
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|     if (event.logicalKey == LogicalKeyboardKey.keyA) {
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|       velocity.x = isKeyDown ? -1 : 0;
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|     } else if (event.logicalKey == LogicalKeyboardKey.keyD) {
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|       velocity.x = isKeyDown ? 1 : 0;
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|     } else if (event.logicalKey == LogicalKeyboardKey.keyW) {
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|       velocity.y = isKeyDown ? -1 : 0;
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|     } else if (event.logicalKey == LogicalKeyboardKey.keyS) {
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|       velocity.y = isKeyDown ? 1 : 0;
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|     }
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| 
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|     return super.onKeyEvent(event, keysPressed);
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|   }
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| }
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