mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-10-31 08:56:01 +08:00 
			
		
		
		
	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			96 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
 | |
| 
 | |
| import 'package:flame/components.dart';
 | |
| import 'package:flame/game.dart';
 | |
| import 'package:flame/palette.dart';
 | |
| import 'package:flutter/material.dart';
 | |
| 
 | |
| class TextExample extends FlameGame {
 | |
|   static const String description = '''
 | |
|     In this example we show different ways of rendering text.
 | |
|   ''';
 | |
| 
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     await super.onLoad();
 | |
|     add(
 | |
|       TextComponent(text: 'Hello, Flame', textRenderer: _regular)
 | |
|         ..anchor = Anchor.topCenter
 | |
|         ..x = size.x / 2
 | |
|         ..y = 32.0,
 | |
|     );
 | |
| 
 | |
|     add(
 | |
|       TextComponent(text: 'Text with shade', textRenderer: _shaded)
 | |
|         ..anchor = Anchor.topRight
 | |
|         ..position = size - Vector2.all(100),
 | |
|     );
 | |
| 
 | |
|     add(
 | |
|       TextComponent(text: 'center', textRenderer: _tiny)
 | |
|         ..anchor = Anchor.center
 | |
|         ..position.setFrom(size / 2),
 | |
|     );
 | |
| 
 | |
|     add(
 | |
|       TextComponent(text: 'bottomRight', textRenderer: _tiny)
 | |
|         ..anchor = Anchor.bottomRight
 | |
|         ..position.setFrom(size),
 | |
|     );
 | |
| 
 | |
|     add(
 | |
|       MyTextBox(
 | |
|         '"This is our world now. The world of the electron and the switch; '
 | |
|         'the beauty of the baud. We exist without nationality, skin color, '
 | |
|         'or religious bias. You wage wars, murder, cheat, lie to us and try '
 | |
|         "to make us believe it's for our own good, yet we're the "
 | |
|         'criminals. Yes, I am a criminal. My crime is that of curiosity."',
 | |
|       )
 | |
|         ..anchor = Anchor.bottomLeft
 | |
|         ..y = size.y,
 | |
|     );
 | |
|   }
 | |
| }
 | |
| 
 | |
| final _regularTextStyle =
 | |
|     TextStyle(fontSize: 18, color: BasicPalette.white.color);
 | |
| final _regular = TextPaint(style: _regularTextStyle);
 | |
| final _tiny = TextPaint(style: _regularTextStyle.copyWith(fontSize: 14.0));
 | |
| final _box = _regular.copyWith(
 | |
|   (style) => style.copyWith(
 | |
|     color: Colors.lightGreenAccent,
 | |
|     fontFamily: 'monospace',
 | |
|     letterSpacing: 2.0,
 | |
|   ),
 | |
| );
 | |
| final _shaded = TextPaint(
 | |
|   style: TextStyle(
 | |
|     color: BasicPalette.white.color,
 | |
|     fontSize: 40.0,
 | |
|     shadows: const [
 | |
|       Shadow(color: Colors.red, offset: Offset(2, 2), blurRadius: 2),
 | |
|       Shadow(color: Colors.yellow, offset: Offset(4, 4), blurRadius: 4),
 | |
|     ],
 | |
|   ),
 | |
| );
 | |
| 
 | |
| class MyTextBox extends TextBoxComponent {
 | |
|   MyTextBox(String text)
 | |
|       : super(
 | |
|           text: text,
 | |
|           textRenderer: _box,
 | |
|           boxConfig: TextBoxConfig(
 | |
|             maxWidth: 400,
 | |
|             timePerChar: 0.05,
 | |
|             growingBox: true,
 | |
|             margins: const EdgeInsets.all(25),
 | |
|           ),
 | |
|         );
 | |
| 
 | |
|   @override
 | |
|   void drawBackground(Canvas c) {
 | |
|     final rect = Rect.fromLTWH(0, 0, width, height);
 | |
|     c.drawRect(rect, Paint()..color = Colors.white10);
 | |
|   }
 | |
| }
 |