mirror of
https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
40 lines
1.0 KiB
Dart
40 lines
1.0 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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class NineTileBoxExample extends FlameGame with TapDetector, DoubleTapDetector {
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static const String description = '''
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If you want to create a background for something that can stretch you can
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use the `NineTileBox` which is showcased here.\n\n
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Tap to make the box bigger and double tap to make it smaller.
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''';
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late NineTileBox nineTileBox;
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final Vector2 boxSize = Vector2.all(300);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final sprite = Sprite(await images.load('nine-box.png'));
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nineTileBox = NineTileBox(sprite, tileSize: 8, destTileSize: 24);
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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final position = (size - boxSize) / 2;
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nineTileBox.draw(canvas, position, boxSize);
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}
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@override
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void onTap() {
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boxSize.scale(1.2);
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}
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@override
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void onDoubleTap() {
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boxSize.scale(0.8);
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}
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}
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