Files
flame/examples/lib/stories/rendering/nine_tile_box_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

40 lines
1.0 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class NineTileBoxExample extends FlameGame with TapDetector, DoubleTapDetector {
static const String description = '''
If you want to create a background for something that can stretch you can
use the `NineTileBox` which is showcased here.\n\n
Tap to make the box bigger and double tap to make it smaller.
''';
late NineTileBox nineTileBox;
final Vector2 boxSize = Vector2.all(300);
@override
Future<void> onLoad() async {
await super.onLoad();
final sprite = Sprite(await images.load('nine-box.png'));
nineTileBox = NineTileBox(sprite, tileSize: 8, destTileSize: 24);
}
@override
void render(Canvas canvas) {
super.render(canvas);
final position = (size - boxSize) / 2;
nineTileBox.draw(canvas, position, boxSize);
}
@override
void onTap() {
boxSize.scale(1.2);
}
@override
void onDoubleTap() {
boxSize.scale(0.8);
}
}