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https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
29 lines
866 B
Dart
29 lines
866 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/parallax.dart';
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class SmallParallaxExample extends FlameGame {
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static const String description = '''
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Shows how to create a smaller parallax in the center of the screen.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final component = await loadParallaxComponent(
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[
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ParallaxImageData('parallax/bg.png'),
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ParallaxImageData('parallax/mountain-far.png'),
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ParallaxImageData('parallax/mountains.png'),
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ParallaxImageData('parallax/trees.png'),
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ParallaxImageData('parallax/foreground-trees.png'),
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],
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size: Vector2.all(200),
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baseVelocity: Vector2(20, 0),
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velocityMultiplierDelta: Vector2(1.8, 1.0),
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);
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component.position = size / 2;
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add(component);
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}
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}
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