mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-31 00:48:47 +08:00
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
35 lines
996 B
Dart
35 lines
996 B
Dart
import 'package:flame/components.dart';
|
|
import 'package:flame/game.dart';
|
|
import 'package:flame/parallax.dart';
|
|
|
|
class ComponentParallaxExample extends FlameGame {
|
|
static const String description = '''
|
|
Shows how to do initiation and loading of assets from within an extended
|
|
`ParallaxComponent`,
|
|
''';
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
await super.onLoad();
|
|
add(MyParallaxComponent());
|
|
}
|
|
}
|
|
|
|
class MyParallaxComponent extends ParallaxComponent<ComponentParallaxExample> {
|
|
@override
|
|
Future<void> onLoad() async {
|
|
await super.onLoad();
|
|
parallax = await gameRef.loadParallax(
|
|
[
|
|
ParallaxImageData('parallax/bg.png'),
|
|
ParallaxImageData('parallax/mountain-far.png'),
|
|
ParallaxImageData('parallax/mountains.png'),
|
|
ParallaxImageData('parallax/trees.png'),
|
|
ParallaxImageData('parallax/foreground-trees.png'),
|
|
],
|
|
baseVelocity: Vector2(20, 0),
|
|
velocityMultiplierDelta: Vector2(1.8, 1.0),
|
|
);
|
|
}
|
|
}
|