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flame/examples/lib/stories/input/tappables_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

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1.4 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class TappablesExample extends FlameGame with HasTappables {
static const String description = '''
In this example we show the `Tappable` mixin functionality. You can add the
`Tappable` mixin to any `PositionComponent`.\n\n
Tap the squares to see them change their angle around their anchor.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
add(TappableSquare()..anchor = Anchor.center);
add(TappableSquare()..y = 350);
}
}
class TappableSquare extends PositionComponent with Tappable {
static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
bool _beenPressed = false;
TappableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
@override
void render(Canvas canvas) {
canvas.drawRect(size.toRect(), _beenPressed ? _grey : _white);
}
@override
bool onTapUp(_) {
_beenPressed = false;
return true;
}
@override
bool onTapDown(_) {
_beenPressed = true;
angle += 1.0;
return true;
}
@override
bool onTapCancel() {
_beenPressed = false;
return true;
}
}