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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flutter/material.dart';
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| 
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| class TappablesExample extends FlameGame with HasTappables {
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|   static const String description = '''
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|     In this example we show the `Tappable` mixin functionality. You can add the
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|     `Tappable` mixin to any `PositionComponent`.\n\n
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|     Tap the squares to see them change their angle around their anchor.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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|     add(TappableSquare()..anchor = Anchor.center);
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|     add(TappableSquare()..y = 350);
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|   }
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| }
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| 
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| class TappableSquare extends PositionComponent with Tappable {
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|   static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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|   static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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| 
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|   bool _beenPressed = false;
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| 
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|   TappableSquare({Vector2? position})
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|       : super(
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|           position: position ?? Vector2.all(100),
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|           size: Vector2.all(100),
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|         );
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     canvas.drawRect(size.toRect(), _beenPressed ? _grey : _white);
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|   }
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| 
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|   @override
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|   bool onTapUp(_) {
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|     _beenPressed = false;
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|     return true;
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|   }
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| 
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|   @override
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|   bool onTapDown(_) {
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|     _beenPressed = true;
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|     angle += 1.0;
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|     return true;
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|   }
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| 
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|   @override
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|   bool onTapCancel() {
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|     _beenPressed = false;
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|     return true;
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|   }
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| }
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