Files
flame/examples/lib/stories/input/scroll_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

50 lines
1.3 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
class ScrollExample extends FlameGame with ScrollDetector {
static const String description = '''
In this example we show how to use the `ScrollDetector`.\n\n
Scroll within the canvas (both horizontally and vertically) and the white
square will move around.
''';
static const speed = 2000.0;
final _size = Vector2.all(50);
final _paint = BasicPalette.white.paint();
Vector2 position = Vector2.all(100);
Vector2? target;
@override
void onScroll(PointerScrollInfo info) {
target = position + info.scrollDelta.game * 5;
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(position.toPositionedRect(_size), _paint);
}
@override
void update(double dt) {
super.update(dt);
final target = this.target;
final ds = speed * dt;
if (target != null) {
if (position != target) {
final diff = target - position;
if (diff.length < ds) {
position.setFrom(target);
} else {
diff.scaleTo(ds);
position.setFrom(position + diff);
}
}
}
}
}