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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/material.dart';
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| 
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| class ScrollExample extends FlameGame with ScrollDetector {
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|   static const String description = '''
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|     In this example we show how to use the `ScrollDetector`.\n\n
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|     Scroll within the canvas (both horizontally and vertically) and the white
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|     square will move around.
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|   ''';
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| 
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|   static const speed = 2000.0;
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|   final _size = Vector2.all(50);
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|   final _paint = BasicPalette.white.paint();
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| 
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|   Vector2 position = Vector2.all(100);
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|   Vector2? target;
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| 
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|   @override
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|   void onScroll(PointerScrollInfo info) {
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|     target = position + info.scrollDelta.game * 5;
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.drawRect(position.toPositionedRect(_size), _paint);
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     final target = this.target;
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|     final ds = speed * dt;
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|     if (target != null) {
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|       if (position != target) {
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|         final diff = target - position;
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|         if (diff.length < ds) {
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|           position.setFrom(target);
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|         } else {
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|           diff.scaleTo(ds);
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|           position.setFrom(position + diff);
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|         }
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|       }
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|     }
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|   }
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| }
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