mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-10-31 08:56:01 +08:00 
			
		
		
		
	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
 | |
| import 'package:flame/extensions.dart';
 | |
| import 'package:flame/game.dart';
 | |
| 
 | |
| class OverlappingTappablesExample extends FlameGame with HasTappables {
 | |
|   static const String description = '''
 | |
|     In this example we show how you can stop event propagation to the components
 | |
|     by returning `false` in the overridden event handler method. In this case we
 | |
|     use `onTapUp`, `onTapDown` and `onTapCancel` from the `Tappable mixin.
 | |
|   ''';
 | |
| 
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     await super.onLoad();
 | |
|     add(TappableSquare(position: Vector2(100, 100)));
 | |
|     add(TappableSquare(position: Vector2(150, 150)));
 | |
|     add(TappableSquare(position: Vector2(100, 200)));
 | |
|   }
 | |
| }
 | |
| 
 | |
| class TappableSquare extends RectangleComponent with Tappable {
 | |
|   TappableSquare({Vector2? position})
 | |
|       : super(
 | |
|           position: position ?? Vector2.all(100),
 | |
|           size: Vector2.all(100),
 | |
|           paint: PaintExtension.random(withAlpha: 0.9, base: 100),
 | |
|         );
 | |
| 
 | |
|   @override
 | |
|   bool onTapUp(_) {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   bool onTapDown(_) {
 | |
|     angle += 1.0;
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   bool onTapCancel() {
 | |
|     return false;
 | |
|   }
 | |
| }
 |