Files
flame/examples/lib/stories/input/hoverables_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

40 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class HoverablesExample extends FlameGame with HasHoverables, TapDetector {
static const String description = '''
This example shows how to use `Hoverable`s.\n\n
Add more squares by clicking and hover them to change their color.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
add(HoverableSquare(Vector2(200, 500)));
add(HoverableSquare(Vector2(700, 300)));
}
@override
void onTapDown(TapDownInfo info) {
add(HoverableSquare(info.eventPosition.game));
}
}
class HoverableSquare extends PositionComponent with Hoverable {
static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
HoverableSquare(Vector2 position)
: super(position: position, size: Vector2.all(100)) {
anchor = Anchor.center;
}
@override
void render(Canvas canvas) {
canvas.drawRect(size.toRect(), isHovered ? _grey : _white);
}
}