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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flutter/material.dart';
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| 
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| class HoverablesExample extends FlameGame with HasHoverables, TapDetector {
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|   static const String description = '''
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|     This example shows how to use `Hoverable`s.\n\n
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|     Add more squares by clicking and hover them to change their color.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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|     add(HoverableSquare(Vector2(200, 500)));
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|     add(HoverableSquare(Vector2(700, 300)));
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|   }
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| 
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|   @override
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|   void onTapDown(TapDownInfo info) {
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|     add(HoverableSquare(info.eventPosition.game));
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|   }
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| }
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| 
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| class HoverableSquare extends PositionComponent with Hoverable {
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|   static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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|   static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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| 
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|   HoverableSquare(Vector2 position)
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|       : super(position: position, size: Vector2.all(100)) {
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|     anchor = Anchor.center;
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     canvas.drawRect(size.toRect(), isHovered ? _grey : _white);
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|   }
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| }
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