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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			63 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/effects.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flutter/material.dart';
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| 
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| import '../../commons/square_component.dart';
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| 
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| final green = Paint()..color = const Color(0xAA338833);
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| 
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| class SequenceEffectExample extends FlameGame with TapDetector {
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|   static const String description = '''
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|     In this example we show how different effects can be chained in the
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|     `SequenceEffect`. Click anywhere on the screen to start the effects
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|     sequence.
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|   ''';
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| 
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|   late SquareComponent greenSquare;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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|     greenSquare = SquareComponent(position: Vector2.all(100), paint: green);
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|     add(greenSquare);
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|   }
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| 
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|   @override
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|   void onTapUp(TapUpInfo info) {
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|     final currentTap = info.eventPosition.game;
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|     greenSquare.clearEffects();
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| 
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|     final move = MoveEffect(
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|       path: [
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|         currentTap,
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|         currentTap + Vector2(-20, 50),
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|         currentTap + Vector2(-50, -50),
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|         currentTap + Vector2(50, 0),
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|       ],
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|       speed: 150.0,
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|       curve: Curves.easeIn,
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|     );
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| 
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|     final size = SizeEffect(
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|       size: currentTap - greenSquare.position,
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|       speed: 100.0,
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|       curve: Curves.easeInCubic,
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|     );
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| 
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|     final rotate = RotateEffect(
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|       angle: currentTap.angleTo(Vector2.all(100)),
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|       duration: 0.8,
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|       curve: Curves.decelerate,
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|     );
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| 
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|     final sequence = SequenceEffect(
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|       effects: [size, rotate, move],
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|       isAlternating: true,
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|     );
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|     sequence.onComplete = () => print('sequence complete');
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|     greenSquare.add(sequence);
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|   }
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| }
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