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	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| 
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| // This class only has `HasDraggables` since the game-in-game example moves a
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| // draggable component to this game.
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| class ComposabilityExample extends FlameGame with HasDraggables {
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|   static const String description = '''
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|     In this example we showcase how you can add children to a component and how
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|     they transform together with their parent, if the parent is a
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|     `PositionComponent`. This example is not interactive.
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|   ''';
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| 
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|   late ParentSquare parentSquare;
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| 
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|   @override
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|   bool debugMode = true;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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|     parentSquare = ParentSquare(Vector2.all(200), Vector2.all(300))
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|       ..anchor = Anchor.center;
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|     add(parentSquare);
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     parentSquare.angle += dt;
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|   }
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| }
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| 
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| class ParentSquare extends RectangleComponent with HasGameRef {
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|   ParentSquare(Vector2 position, Vector2 size)
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|       : super(position: position, size: size);
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     super.onLoad();
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|     createChildren();
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|   }
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| 
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|   void createChildren() {
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|     // All positions here are in relation to the parent's position
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|     const childSize = 50.0;
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|     final children = [
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|       RectangleComponent.square(
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|         position: Vector2(100, 100),
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|         size: childSize,
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|         angle: 2,
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|       ),
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|       RectangleComponent.square(
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|         position: Vector2(160, 100),
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|         size: childSize,
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|         angle: 3,
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|       ),
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|       RectangleComponent.square(
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|         position: Vector2(170, 150),
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|         size: childSize,
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|         angle: 4,
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|       ),
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|       RectangleComponent.square(
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|         position: Vector2(70, 200),
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|         size: childSize,
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|         angle: 5,
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|       ),
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|     ];
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| 
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|     addAll(children);
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|   }
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| }
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