Files
flame/examples/lib/stories/collision_detection/collision_detection.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

38 lines
1.2 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:flame/game.dart';
import '../../commons/commons.dart';
import 'circles_example.dart';
import 'collidable_animation_example.dart';
import 'multiple_shapes_example.dart';
import 'simple_shapes_example.dart';
void addCollisionDetectionStories(Dashbook dashbook) {
dashbook.storiesOf('Collision Detection')
..add(
'Collidable AnimationComponent',
(_) => GameWidget(game: CollidableAnimationExample()),
codeLink:
baseLink('collision_detection/collidable_animation_example.dart'),
info: CollidableAnimationExample.description,
)
..add(
'Circles',
(_) => GameWidget(game: CirclesExample()),
codeLink: baseLink('collision_detection/circles_example.dart'),
info: CirclesExample.description,
)
..add(
'Multiple shapes',
(_) => GameWidget(game: MultipleShapesExample()),
codeLink: baseLink('collision_detection/multiple_shapes_example.dart'),
info: MultipleShapesExample.description,
)
..add(
'Simple Shapes',
(_) => GameWidget(game: SimpleShapesExample()),
codeLink: baseLink('collision_detection/simple_shapes_example.dart'),
info: SimpleShapesExample.description,
);
}