Files
flame/examples/lib/commons/ember.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

28 lines
714 B
Dart

import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
class Ember<T extends FlameGame> extends SpriteAnimationComponent
with HasGameRef<T> {
Ember({Vector2? position, Vector2? size, int? priority})
: super(
position: position,
size: size ?? Vector2.all(50),
priority: priority,
anchor: Anchor.center,
);
@override
Future<void> onLoad() async {
await super.onLoad();
animation = await gameRef.loadSpriteAnimation(
'animations/ember.png',
SpriteAnimationData.sequenced(
amount: 3,
textureSize: Vector2.all(16),
stepTime: 0.15,
),
);
}
}