Files
Lukas Klingsbo 87b8a067f3 refactor!: Move CameraComponent and events out of experimental (#2505)
This moves the CameraComponent and the new event system out of experimental since this now is the recommended way of handling things.
2023-04-19 09:55:32 +02:00

74 lines
1.6 KiB
Dart

import 'package:flame/events.dart';
import 'package:flame/game.dart';
import 'package:flame_rive/flame_rive.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late final game = RiveExampleGame();
@override
Widget build(BuildContext context) {
return GameWidget(
game: game,
);
}
}
class RiveExampleGame extends FlameGame {
@override
Color backgroundColor() {
return const Color(0xFFFFFFFF);
}
@override
Future<void> onLoad() async {
final skillsArtboard =
await loadArtboard(RiveFile.asset('assets/skills.riv'));
add(SkillsAnimationComponent(skillsArtboard));
}
}
class SkillsAnimationComponent extends RiveComponent with TapCallbacks {
SkillsAnimationComponent(Artboard artboard)
: super(
artboard: artboard,
size: Vector2.all(550),
);
SMIInput<double>? _levelInput;
@override
void onLoad() {
final controller = StateMachineController.fromArtboard(
artboard,
"Designer's Test",
);
if (controller != null) {
artboard.addController(controller);
_levelInput = controller.findInput<double>('Level');
_levelInput?.value = 0;
}
}
@override
void onTapDown(TapDownEvent event) {
final levelInput = _levelInput;
if (levelInput == null) {
return;
}
levelInput.value = (levelInput.value + 1) % 3;
event.continuePropagation = true;
}
}