Files
flame/examples/lib/stories/components/priority_example.dart
Lukas Klingsbo 87b8a067f3 refactor!: Move CameraComponent and events out of experimental (#2505)
This moves the CameraComponent and the new event system out of experimental since this now is the recommended way of handling things.
2023-04-19 09:55:32 +02:00

40 lines
1.0 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
class PriorityExample extends FlameGame {
static const String description = '''
On this example, click on the square to bring them to the front by changing
the priority.
''';
PriorityExample()
: super(
children: [
Square(Vector2(100, 100)),
Square(Vector2(160, 100)),
Square(Vector2(170, 150)),
Square(Vector2(110, 150)),
],
);
}
class Square extends RectangleComponent
with HasGameRef<PriorityExample>, TapCallbacks {
Square(Vector2 position)
: super(
position: position,
size: Vector2.all(100),
paint: PaintExtension.random(withAlpha: 0.9, base: 100),
);
@override
void onTapDown(TapDownEvent event) {
final topComponent = gameRef.children.last;
if (topComponent != this) {
priority = topComponent.priority + 1;
}
}
}