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Dart

import 'dart:math';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
const priorityInfo = '''
On this example, click on the square to bring them to the front by changing the
priority.
''';
class Square extends PositionComponent with HasGameRef<Priority>, Tappable {
late final Paint paint;
Square(Vector2 position) {
this.position.setFrom(position);
size.setValues(100, 100);
paint = _randomPaint();
}
@override
bool onTapDown(TapDownInfo info) {
final topComponent = gameRef.children.last;
if (topComponent != this) {
gameRef.children.changePriority(this, topComponent.priority + 1);
}
return false;
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(size.toRect(), paint);
}
static Paint _randomPaint() {
final rng = Random();
final color = Color.fromRGBO(
rng.nextInt(256),
rng.nextInt(256),
rng.nextInt(256),
0.9,
);
return PaletteEntry(color).paint();
}
}
class Priority extends FlameGame with HasTappableComponents {
@override
Future<void> onLoad() async {
await super.onLoad();
final squares = [
Square(Vector2(100, 100)),
Square(Vector2(160, 100)),
Square(Vector2(170, 150)),
Square(Vector2(110, 150)),
];
addAll(squares);
}
}