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This moves the CameraComponent and the new event system out of experimental since this now is the recommended way of handling things.
54 lines
1.3 KiB
Dart
54 lines
1.3 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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class TapCallbacksExample extends FlameGame {
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static const String description = '''
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In this example we show the `Tappable` mixin functionality. You can add the
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`Tappable` mixin to any `PositionComponent`.\n\n
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Tap the squares to see them change their angle around their anchor.
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''';
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@override
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Future<void> onLoad() async {
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add(TappableSquare()..anchor = Anchor.center);
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add(TappableSquare()..y = 350);
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}
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}
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class TappableSquare extends PositionComponent with TapCallbacks {
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static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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bool _beenPressed = false;
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TappableSquare({Vector2? position})
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: super(
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position: position ?? Vector2.all(100),
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size: Vector2.all(100),
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);
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@override
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void render(Canvas canvas) {
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canvas.drawRect(size.toRect(), _beenPressed ? _grey : _white);
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}
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@override
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void onTapUp(_) {
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_beenPressed = false;
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}
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@override
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void onTapDown(_) {
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_beenPressed = true;
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angle += 1.0;
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}
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@override
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void onTapCancel(_) {
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_beenPressed = false;
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}
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}
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