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This PR adds the following lint rules to our list: ``` always_put_required_named_parameters_first avoid_multiple_declarations_per_line avoid_positional_boolean_parameters avoid_returning_null_for_void avoid_returning_this avoid_unnecessary_containers enable_null_safety library_private_types_in_public_api no_leading_underscores_for_library_prefixes no_leading_underscores_for_local_identifiers prefer_null_aware_method_calls tighten_type_of_initializing_formals unnecessary_late use_setters_to_change_properties ``` And these rules were considered, and some changes were made according to them as a clean-up, but in many places they didn't make sense (`prefer_asserts_with_message` I would have included, but there were too many places that needed to be changes): ``` collection_methods_unrelated_type prefer_asserts_with_message avoid_renaming_method_parameters ```
79 lines
1.8 KiB
Dart
79 lines
1.8 KiB
Dart
import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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/// Showcases how to mix two advanced detectors
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class MultitapAdvancedExample extends FlameGame
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with MultiTouchTapDetector, MultiTouchDragDetector {
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static const String description = '''
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This showcases the use of both `MultiTouchTapDetector` and
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`MultiTouchDragDetector` simultaneously. Drag multiple fingers on the screen
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to see rectangles of different sizes being drawn.
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''';
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static final whitePaint = BasicPalette.white.paint();
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static final tapSize = Vector2.all(50);
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final Map<int, Rect> taps = {};
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Vector2? start;
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Vector2? end;
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Rect? panRect;
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@override
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void onTapDown(int pointerId, TapDownInfo info) {
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taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
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}
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@override
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void onTapUp(int pointerId, _) {
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taps.remove(pointerId);
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}
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@override
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void onTapCancel(int pointerId) {
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taps.remove(pointerId);
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}
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@override
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void onDragCancel(int pointerId) {
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end = null;
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start = null;
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panRect = null;
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}
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@override
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void onDragStart(int pointerId, DragStartInfo info) {
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end = null;
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start = info.eventPosition.game;
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}
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@override
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void onDragUpdate(int pointerId, DragUpdateInfo info) {
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end = info.eventPosition.game;
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}
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@override
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void onDragEnd(int pointerId, _) {
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final start = this.start;
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final end = this.end;
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if (start != null && end != null) {
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panRect = start.toPositionedRect(end - start);
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}
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}
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@override
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void render(Canvas canvas) {
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final panRect = this.panRect;
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super.render(canvas);
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taps.values.forEach((rect) {
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canvas.drawRect(rect, whitePaint);
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});
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if (panRect != null) {
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canvas.drawRect(panRect, whitePaint);
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}
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}
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}
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