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flame/examples/lib/stories/collision_detection
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Lukas Klingsbo 7c2f400076 feat!: Add CameraComponent to FlameGame (#2740)
This PR adds the `CameraComponent` and a `World` by default to the
FlameGame.
2023-09-18 21:06:37 +02:00
..
bouncing_ball_example.dart
refactor!: The method onLoad() now returns FutureOr<void> (#2228)
2022-12-23 20:30:40 +00:00
circles_example.dart
feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252)
2022-03-07 09:08:32 +01:00
collidable_animation_example.dart
fix: Fix collision detection comments and typo (#1422)
2022-03-08 14:38:21 +01:00
collision_detection.dart
chore: Remove 1.8.0 deprecations (#2538)
2023-05-22 19:01:55 +02:00
multiple_shapes_example.dart
refactor!: Move CameraComponent and events out of experimental (#2505)
2023-04-19 09:55:32 +02:00
multiple_worlds_example.dart
refactor!: Move CameraComponent and events out of experimental (#2505)
2023-04-19 09:55:32 +02:00
quadtree_example.dart
feat!: Add CameraComponent to FlameGame (#2740)
2023-09-18 21:06:37 +02:00
raycast_example.dart
feat!: Raycasting and raytracing (#1785)
2022-08-19 22:44:18 +02:00
raycast_light_example.dart
feat!: The HasTappableComponents mixin is no longer needed (#2450)
2023-04-02 16:52:57 +00:00
raycast_max_distance_example.dart
feat!: Add CameraComponent to FlameGame (#2740)
2023-09-18 21:06:37 +02:00
raytrace_example.dart
chore: Remove 1.8.0 deprecations (#2538)
2023-05-22 19:01:55 +02:00
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