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			100 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/sprite.dart';
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class IsometricTileMapExample extends FlameGame with MouseMovementDetector {
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  static const String description = '''
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    Shows an example of how to use the `IsometricTileMapComponent`.\n\n
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    Move the mouse over the board to see a selector appearing on the tiles.
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  ''';
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  final topLeft = Vector2.all(500);
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  static const scale = 2.0;
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  static const srcTileSize = 32.0;
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  static const destTileSize = scale * srcTileSize;
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  static const halfSize = true;
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  static const tileHeight = scale * (halfSize ? 8.0 : 16.0);
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  static const suffix = halfSize ? '-short' : '';
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  final originColor = Paint()..color = const Color(0xFFFF00FF);
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  final originColor2 = Paint()..color = const Color(0xFFAA55FF);
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  late IsometricTileMapComponent base;
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  late Selector selector;
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  IsometricTileMapExample();
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  @override
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  Future<void> onLoad() async {
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    final tilesetImage = await images.load('tile_maps/tiles$suffix.png');
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    final tileset = SpriteSheet(
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      image: tilesetImage,
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      srcSize: Vector2.all(srcTileSize),
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    );
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    final matrix = [
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      [3, 1, 1, 1, 0, 0],
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      [-1, 1, 2, 1, 0, 0],
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      [-1, 0, 1, 1, 0, 0],
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      [-1, 1, 1, 1, 0, 0],
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      [1, 1, 1, 1, 0, 2],
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      [1, 3, 3, 3, 0, 2],
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    ];
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    add(
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      base = IsometricTileMapComponent(
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        tileset,
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        matrix,
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        destTileSize: Vector2.all(destTileSize),
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        tileHeight: tileHeight,
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        position: topLeft,
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      ),
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    );
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    final selectorImage = await images.load('tile_maps/selector$suffix.png');
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    add(selector = Selector(destTileSize, selectorImage));
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  }
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  @override
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  void render(Canvas canvas) {
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    super.render(canvas);
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    canvas.renderPoint(topLeft, size: 5, paint: originColor);
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    canvas.renderPoint(
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      topLeft.clone()..y -= tileHeight,
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      size: 5,
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      paint: originColor2,
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    );
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  }
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  @override
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  void onMouseMove(PointerHoverInfo info) {
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    final screenPosition = info.eventPosition.game;
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    final block = base.getBlock(screenPosition);
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    selector.show = base.containsBlock(block);
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    selector.position.setFrom(topLeft + base.getBlockRenderPosition(block));
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  }
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}
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class Selector extends SpriteComponent {
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  bool show = true;
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  Selector(double s, Image image)
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      : super(
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          sprite: Sprite(image, srcSize: Vector2.all(32.0)),
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          size: Vector2.all(s),
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        );
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  @override
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  void render(Canvas canvas) {
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    if (!show) {
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      return;
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    }
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    super.render(canvas);
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  }
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}
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