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	This PR introduces the `SpawnComponent`, which randomly spawns components within a set area.
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:examples/commons/ember.dart';
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import 'package:flame/components.dart';
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import 'package:flame/experimental.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/math.dart';
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class SpawnComponentExample extends FlameGame with TapDetector {
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  static String description =
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      'Tap on the screen to start spawning Embers within different shapes.';
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  @override
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  void onTapDown(TapDownInfo info) {
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    final shapeType = Shapes.values.random();
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    final Shape shape;
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    final position = info.eventPosition.game;
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    switch (shapeType) {
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      case Shapes.rectangle:
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        shape = Rectangle.fromCenter(
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          center: info.eventPosition.game,
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          size: Vector2.all(200),
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        );
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      case Shapes.circle:
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        shape = Circle(info.eventPosition.game, 150);
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      case Shapes.polygon:
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        shape = Polygon(
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          [
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            Vector2(-1.0, 0.0),
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            Vector2(-0.8, 0.6),
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            Vector2(0.0, 1.0),
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            Vector2(0.6, 0.9),
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            Vector2(1.0, 0.0),
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            Vector2(0.3, -0.2),
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            Vector2(0.0, -1.0),
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            Vector2(-0.8, -0.5),
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          ].map((vertex) {
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            return vertex
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              ..scale(200)
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              ..add(position);
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          }).toList(),
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        );
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    }
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    add(
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      SpawnComponent(
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        factory: (_) => Ember(),
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        period: 0.5,
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        area: shape,
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        within: randomFallback.nextBool(),
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      ),
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    );
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  }
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}
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enum Shapes {
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  rectangle,
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  circle,
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  polygon,
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}
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