mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 10:38:17 +08:00
47 lines
1.4 KiB
Dart
47 lines
1.4 KiB
Dart
import 'package:flame/components.dart';
|
|
import 'package:flame/game.dart';
|
|
|
|
import '../input/draggables.dart';
|
|
import 'composability.dart';
|
|
|
|
const gameInGameInfo = '''
|
|
This example shows two games having another game as a parent.
|
|
One game contains draggable components and the other is a rotating square with
|
|
other square children.
|
|
After 5 seconds, one of the components from the game with draggable squares
|
|
changes its parent from its original game to the component that is rotating.
|
|
After another 5 seconds it changes back to its original parent, and so on.
|
|
''';
|
|
|
|
class GameChangeTimer extends TimerComponent with HasGameRef<GameInGame> {
|
|
GameChangeTimer() : super(period: 5, repeat: true);
|
|
|
|
@override
|
|
void onTick() {
|
|
final child = gameRef.draggablesGame.square;
|
|
final newParent = child.parent == gameRef.draggablesGame
|
|
? gameRef.composedGame.parentSquare
|
|
: gameRef.draggablesGame;
|
|
child.changeParent(newParent);
|
|
}
|
|
}
|
|
|
|
class GameInGame extends FlameGame with HasDraggables {
|
|
@override
|
|
bool debugMode = true;
|
|
late final Composability composedGame;
|
|
late final DraggablesGame draggablesGame;
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
await super.onLoad();
|
|
composedGame = Composability();
|
|
draggablesGame = DraggablesGame(zoom: 1.0);
|
|
|
|
await add(composedGame);
|
|
await add(draggablesGame);
|
|
|
|
add(GameChangeTimer());
|
|
}
|
|
}
|