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	cd7a0bbb65
	
	
	
		
			
			* `ShapeComponent` changes size, position and angle of underlying Shape * Added description to ShapeComponent * Fix test * Update packages/flame/lib/src/components/shape_component.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Add absoluteScale and absoluteAngle to PositionComponent * Refactor ShapeComponent * Should be scaled by total scale, not scaled size * Premature optimization for creation for objects in Polygon * Use path for default Polygon constructor * Do not sync component and hitbox shape * Fix analyze issue * Add example for flipping with collision detection * Don't use absoluteScale * Fix examples * Fix examples * Doesn't need super.render * Fix Circle dartdoc * Update changelog * Update names of vertices caches in Polygon * Update text docs * Revert "Update text docs" This reverts commit 73a68a465d76eb0eb50bb3753e57b2f4e3b5a7f4. * Fix examples * ShapeComponents docs * Move example games to the top * Fix dartdoc comment about polygon vertex relation * Fix order of polygon vertices in dartdoc * Fix anchor for PolygonComponent.fromPoints * Add test with ancestors * Update doc/components.md Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Rename example classes * Fix linting issues in examples * Don't use px * Use isTrue and isFalse * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Fixed comments on PR Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Pasha Stetsenko <stpasha@google.com>
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:dashbook/dashbook.dart';
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| import 'package:flame/game.dart';
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| 
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| import '../../commons/commons.dart';
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| import 'circles.dart';
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| import 'collidable_animation.dart';
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| import 'multiple_shapes.dart';
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| import 'simple_shapes.dart';
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| 
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| void addCollisionDetectionStories(Dashbook dashbook) {
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|   dashbook.storiesOf('Collision Detection')
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|     ..add(
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|       'Collidable AnimationComponent',
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|       (_) => GameWidget(game: CollidableAnimationExample()),
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|       codeLink: baseLink('collision_detection/collidable_animation.dart'),
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|       info: CollidableAnimationExample.description,
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|     )
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|     ..add(
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|       'Circles',
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|       (_) => GameWidget(game: CirclesExample()),
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|       codeLink: baseLink('collision_detection/circles.dart'),
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|       info: CirclesExample.description,
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|     )
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|     ..add(
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|       'Multiple shapes',
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|       (_) => GameWidget(game: MultipleShapesExample()),
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|       codeLink: baseLink('collision_detection/multiple_shapes.dart'),
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|       info: MultipleShapesExample.description,
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|     )
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|     ..add(
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|       'Simple Shapes',
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|       (_) => GameWidget(game: SimpleShapesExample()),
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|       codeLink: baseLink('collision_detection/simple_shapes.dart'),
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|       info: SimpleShapesExample.description,
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|     );
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| }
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