Files
Erick 6b2f8032fe Making Flame events aware of camera (#755)
* some initial refactoring

* Fixing examples and joystick component

* Fixing examples

* Addressing comments from PR

* Fixing tutorials

* Updating docs

* Fixing tests

* PR followup

* A big follow up

* linting

* doc nit

* Changelog and fix tutorial

* Addressing comments

* Fixing BaseGame project and scale offset methods

* Formatting

* doc suggestions

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Hopefully, the last follow up

* Linting and adding dart-code-metrics again

* fixing tutorial

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-15 15:28:46 -03:00

85 lines
1.8 KiB
Dart

import 'package:flame/gestures.dart';
import 'package:flame/sprite.dart';
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
void main() {
final myGame = MyGame();
runApp(GameWidget(game: myGame));
}
class MyGame extends Game with TapDetector {
late SpriteAnimation runningRobot;
late Sprite pressedButton;
late Sprite unpressedButton;
bool isPressed = false;
final buttonPosition = Vector2(200, 120);
final buttonSize = Vector2(120, 30);
final robotPosition = Vector2(240, 50);
final robotSize = Vector2(48, 60);
@override
Future<void> onLoad() async {
runningRobot = await loadSpriteAnimation(
'robot.png',
SpriteAnimationData.sequenced(
amount: 8,
stepTime: 0.1,
textureSize: Vector2(16, 18),
),
);
unpressedButton = await loadSprite(
'buttons.png',
srcPosition: Vector2.zero(),
srcSize: Vector2(60, 20),
);
pressedButton = await loadSprite(
'buttons.png',
srcPosition: Vector2(0, 20),
srcSize: Vector2(60, 20),
);
}
@override
void onTapDown(TapDownInfo event) {
final buttonArea = buttonPosition & buttonSize;
isPressed = buttonArea.contains(event.eventPosition.game.toOffset());
}
@override
void onTapUp(TapUpInfo event) {
isPressed = false;
}
@override
void onTapCancel() {
isPressed = false;
}
@override
void update(double dt) {
if (isPressed) {
runningRobot.update(dt);
}
}
@override
void render(Canvas canvas) {
runningRobot
.getSprite()
.render(canvas, position: robotPosition, size: robotSize);
final button = isPressed ? pressedButton : unpressedButton;
button.render(canvas, position: buttonPosition, size: buttonSize);
}
@override
Color backgroundColor() => const Color(0xFF222222);
}