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* some initial refactoring * Fixing examples and joystick component * Fixing examples * Addressing comments from PR * Fixing tutorials * Updating docs * Fixing tests * PR followup * A big follow up * linting * doc nit * Changelog and fix tutorial * Addressing comments * Fixing BaseGame project and scale offset methods * Formatting * doc suggestions * Update packages/flame/lib/src/gestures/events.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Hopefully, the last follow up * Linting and adding dart-code-metrics again * fixing tutorial Co-authored-by: Luan Nico <luanpotter27@gmail.com>
37 lines
853 B
Dart
37 lines
853 B
Dart
import 'package:flame/effects.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flutter/material.dart';
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import '../../commons/square_component.dart';
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class MoveEffectGame extends BaseGame with TapDetector {
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late SquareComponent square;
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@override
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Future<void> onLoad() async {
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square = SquareComponent()..position.setValues(100, 100);
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add(square);
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}
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@override
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void onTapUp(TapUpInfo event) {
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square.addEffect(
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MoveEffect(
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path: [
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event.eventPosition.game,
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Vector2(100, 100),
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Vector2(50, 120),
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Vector2(200, 400),
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Vector2(150, 0),
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Vector2(100, 300),
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],
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speed: 250.0,
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curve: Curves.bounceInOut,
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isAlternating: true,
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),
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);
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}
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}
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