Files
flame/examples/lib/stories/effects/infinite_effect.dart
Erick 6b2f8032fe Making Flame events aware of camera (#755)
* some initial refactoring

* Fixing examples and joystick component

* Fixing examples

* Addressing comments from PR

* Fixing tutorials

* Updating docs

* Fixing tests

* PR followup

* A big follow up

* linting

* doc nit

* Changelog and fix tutorial

* Addressing comments

* Fixing BaseGame project and scale offset methods

* Formatting

* doc suggestions

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Hopefully, the last follow up

* Linting and adding dart-code-metrics again

* fixing tutorial

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-15 15:28:46 -03:00

72 lines
1.7 KiB
Dart

import 'dart:math';
import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
final green = Paint()..color = const Color(0xAA338833);
final red = Paint()..color = const Color(0xAA883333);
final orange = Paint()..color = const Color(0xAABB6633);
SquareComponent makeSquare(Paint paint) {
return SquareComponent()
..paint = paint
..position.setValues(100, 100);
}
class InfiniteEffectGame extends BaseGame with TapDetector {
late SquareComponent greenSquare;
late SquareComponent redSquare;
late SquareComponent orangeSquare;
@override
Future<void> onLoad() async {
add(greenSquare = makeSquare(green));
add(redSquare = makeSquare(red));
add(orangeSquare = makeSquare(orange));
}
@override
void onTapUp(TapUpInfo event) {
final p = event.eventPosition.game;
greenSquare.clearEffects();
redSquare.clearEffects();
orangeSquare.clearEffects();
greenSquare.addEffect(
MoveEffect(
path: [p],
speed: 250.0,
curve: Curves.bounceInOut,
isInfinite: true,
isAlternating: true,
),
);
redSquare.addEffect(
ScaleEffect(
size: p,
speed: 250.0,
curve: Curves.easeInCubic,
isInfinite: true,
isAlternating: true,
),
);
orangeSquare.addEffect(
RotateEffect(
angle: (p.x + p.y) % (2 * pi),
speed: 1.0, // Radians per second
curve: Curves.easeInOut,
isInfinite: true,
isAlternating: true,
),
);
}
}