Files
Erick 6b2f8032fe Making Flame events aware of camera (#755)
* some initial refactoring

* Fixing examples and joystick component

* Fixing examples

* Addressing comments from PR

* Fixing tutorials

* Updating docs

* Fixing tests

* PR followup

* A big follow up

* linting

* doc nit

* Changelog and fix tutorial

* Addressing comments

* Fixing BaseGame project and scale offset methods

* Formatting

* doc suggestions

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Hopefully, the last follow up

* Linting and adding dart-code-metrics again

* fixing tutorial

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-15 15:28:46 -03:00

44 lines
1.0 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flame/extensions.dart';
class ScrollGame extends BaseGame with ScrollDetector {
static const speed = 2000.0;
final _size = Vector2.all(50);
final _paint = BasicPalette.white.paint();
Vector2 position = Vector2.all(100);
Vector2? target;
@override
void onScroll(PointerScrollInfo event) {
target = position + event.scrollDelta * 5;
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(position.toPositionedRect(_size), _paint);
}
@override
void update(double dt) {
super.update(dt);
final target = this.target;
final ds = speed * dt;
if (target != null) {
if (position != target) {
final diff = target - position;
if (diff.length < ds) {
position.setFrom(target);
} else {
diff.scaleTo(ds);
position.setFrom(position + diff);
}
}
}
}
}