Files
flame/examples/lib/stories/controls/multitap_advanced.dart
Erick 6b2f8032fe Making Flame events aware of camera (#755)
* some initial refactoring

* Fixing examples and joystick component

* Fixing examples

* Addressing comments from PR

* Fixing tutorials

* Updating docs

* Fixing tests

* PR followup

* A big follow up

* linting

* doc nit

* Changelog and fix tutorial

* Addressing comments

* Fixing BaseGame project and scale offset methods

* Formatting

* doc suggestions

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Hopefully, the last follow up

* Linting and adding dart-code-metrics again

* fixing tutorial

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-15 15:28:46 -03:00

73 lines
1.6 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Showcases how to mix two advanced detectors
class MultitapAdvancedGame extends BaseGame
with MultiTouchTapDetector, MultiTouchDragDetector {
static final whitePaint = BasicPalette.white.paint();
static final tapSize = Vector2.all(50);
final Map<int, Rect> taps = {};
Vector2? start;
Vector2? end;
Rect? panRect;
@override
void onTapDown(int pointerId, TapDownInfo event) {
taps[pointerId] = event.eventPosition.game.toPositionedRect(tapSize);
}
@override
void onTapUp(int pointerId, _) {
taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
taps.remove(pointerId);
}
@override
void onDragCancel(int pointerId) {
end = null;
start = null;
panRect = null;
}
@override
void onDragStart(int pointerId, Vector2 position) {
end = null;
start = position;
}
@override
void onDragUpdate(int pointerId, DragUpdateInfo event) {
end = event.eventPosition.game;
}
@override
void onDragEnd(int pointerId, _) {
final start = this.start, end = this.end;
if (start != null && end != null) {
panRect = start.toPositionedRect(end - start);
}
}
@override
void render(Canvas canvas) {
final panRect = this.panRect;
super.render(canvas);
taps.values.forEach((rect) {
canvas.drawRect(rect, whitePaint);
});
if (panRect != null) {
canvas.drawRect(panRect, whitePaint);
}
}
}