Files
flame/examples/lib/stories/controls/draggables.dart
Erick 6b2f8032fe Making Flame events aware of camera (#755)
* some initial refactoring

* Fixing examples and joystick component

* Fixing examples

* Addressing comments from PR

* Fixing tutorials

* Updating docs

* Fixing tests

* PR followup

* A big follow up

* linting

* doc nit

* Changelog and fix tutorial

* Addressing comments

* Fixing BaseGame project and scale offset methods

* Formatting

* doc suggestions

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Hopefully, the last follow up

* Linting and adding dart-code-metrics again

* fixing tutorial

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-15 15:28:46 -03:00

66 lines
1.6 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart' show Colors;
// Note: this component does not consider the possibility of multiple
// simultaneous drags with different pointerIds.
class DraggableSquare extends PositionComponent
with Draggable, HasGameRef<DraggablesGame> {
@override
bool debugMode = true;
DraggableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
Vector2? dragDeltaPosition;
bool get isDragging => dragDeltaPosition != null;
@override
void update(double dt) {
super.update(dt);
debugColor = isDragging ? Colors.greenAccent : Colors.purple;
}
@override
bool onDragStart(int pointerId, Vector2 startPosition) {
dragDeltaPosition = startPosition - position;
return false;
}
@override
bool onDragUpdate(int pointerId, DragUpdateInfo event) {
final dragDeltaPosition = this.dragDeltaPosition;
if (dragDeltaPosition == null) {
return false;
}
position.setFrom(event.eventPosition.game - dragDeltaPosition);
return false;
}
@override
bool onDragEnd(int pointerId, _) {
dragDeltaPosition = null;
return false;
}
@override
bool onDragCancel(int pointerId) {
dragDeltaPosition = null;
return false;
}
}
class DraggablesGame extends BaseGame with HasDraggableComponents {
@override
Future<void> onLoad() async {
add(DraggableSquare());
add(DraggableSquare()..y = 350);
}
}