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				https://github.com/flame-engine/flame.git
				synced 2025-11-04 13:08:09 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			88 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/extensions/vector2.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart' hide Animation;
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import 'package:flame/sprite.dart';
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import 'package:flame/layers/layer.dart';
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import 'package:flame/flame.dart';
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import 'dart:ui';
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void main() async {
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  Flame.initializeWidget();
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  await Flame.util.fullScreen();
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  runApp(
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    GameWidget(
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      game: LayerGame(),
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    ),
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  );
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}
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class GameLayer extends DynamicLayer {
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  final Sprite playerSprite;
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  final Sprite enemySprite;
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  GameLayer(this.playerSprite, this.enemySprite) {
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    preProcessors.add(ShadowProcessor());
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  }
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  @override
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  void drawLayer() {
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    playerSprite.render(
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      canvas,
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      position: Vector2.all(50),
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      size: Vector2.all(150),
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    );
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    enemySprite.render(
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      canvas,
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      position: Vector2(250, 150),
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      size: Vector2(100, 50),
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    );
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  }
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}
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class BackgroundLayer extends PreRenderedLayer {
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  final Sprite sprite;
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  BackgroundLayer(this.sprite) {
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    preProcessors.add(ShadowProcessor());
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  }
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  @override
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  void drawLayer() {
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    sprite.render(
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      canvas,
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      position: Vector2(50, 200),
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      size: Vector2(300, 150),
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    );
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  }
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}
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class LayerGame extends Game {
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  Layer gameLayer;
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  Layer backgroundLayer;
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  @override
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  Future<void> onLoad() async {
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    final playerSprite = Sprite(await images.load('player.png'));
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    final enemySprite = Sprite(await images.load('enemy.png'));
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    final backgroundSprite = Sprite(await images.load('background.png'));
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    gameLayer = GameLayer(playerSprite, enemySprite);
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    backgroundLayer = BackgroundLayer(backgroundSprite);
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  }
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  @override
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  void update(double dt) {}
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  @override
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  void render(Canvas canvas) {
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    gameLayer.render(canvas);
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    backgroundLayer.render(canvas);
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  }
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  @override
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  Color backgroundColor() => const Color(0xFF38607C);
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}
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