Files
flame/lib/components/parallax_component.dart
2019-03-23 15:02:17 -03:00

119 lines
2.6 KiB
Dart

import 'dart:async';
import 'dart:ui';
import 'package:flutter/painting.dart';
import '../flame.dart';
import 'component.dart';
class ParallaxRenderer {
String filename;
Future<Image> future;
Image image;
double scroll = 0.0;
ParallaxRenderer(this.filename) {
future = _load();
}
Future<Image> _load() {
return Flame.images.load(filename).then((image) {
this.image = image;
});
}
bool loaded() => image != null;
void render(Canvas canvas, Rect rect) {
if (image == null) {
return;
}
final imageHeight = image.height / window.devicePixelRatio;
final imageWidth =
(rect.height / imageHeight) * (image.width / window.devicePixelRatio);
final count = rect.width / imageWidth;
final Rect fullRect = Rect.fromLTWH(
-scroll * imageWidth, rect.top, (count + 1) * imageWidth, rect.height);
paintImage(
canvas: canvas,
image: image,
rect: fullRect,
repeat: ImageRepeat.repeatX,
);
}
}
abstract class ParallaxComponent extends PositionComponent {
final baseSpeed = 30;
final layerDelta = 40;
final List<ParallaxRenderer> _layers = [];
Size _size;
bool _loaded = false;
@override
void resize(Size size) {
_size = size;
}
/// Loads the images defined by this list of filenames. All images are positioned at its scroll center.
///
/// @param filenames Image filenames
void load(List<String> filenames) {
final futures = filenames.fold(<Future<Image>>[],
(List<Future<Image>> result, String filename) {
final layer = ParallaxRenderer(filename);
_layers.add(layer);
result.add(layer.future);
return result;
});
Future.wait(futures).then((r) => _loaded = true);
}
void updateScroll(int layerIndex, scroll) {
_layers[layerIndex].scroll = scroll;
}
@override
bool loaded() {
return _loaded;
}
@override
void render(Canvas canvas) {
if (!loaded()) {
return;
}
canvas.save();
prepareCanvas(canvas);
_drawLayers(canvas);
canvas.restore();
}
void _drawLayers(Canvas canvas) {
final Rect rect = Rect.fromPoints(
const Offset(0.0, 0.0), Offset(_size.width, _size.height));
_layers.forEach((layer) => layer.render(canvas, rect));
}
@override
void update(double delta) {
if (!loaded()) {
return;
}
for (int i = 0; i < _layers.length; i++) {
double scroll = _layers[i].scroll;
scroll += (baseSpeed + i * layerDelta) * delta / _size.width;
if (scroll > 1) {
scroll = scroll % 1;
}
_layers[i].scroll = scroll;
}
}
}