Files
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

85 lines
1.8 KiB
Dart

import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/sprite.dart';
import 'package:flutter/material.dart';
void main() {
final myGame = MyGame();
runApp(GameWidget(game: myGame));
}
class MyGame extends Game with TapDetector {
late SpriteAnimation runningRobot;
late Sprite pressedButton;
late Sprite unpressedButton;
bool isPressed = false;
final buttonPosition = Vector2(200, 120);
final buttonSize = Vector2(120, 30);
final robotPosition = Vector2(240, 50);
final robotSize = Vector2(48, 60);
@override
Future<void> onLoad() async {
runningRobot = await loadSpriteAnimation(
'robot.png',
SpriteAnimationData.sequenced(
amount: 8,
stepTime: 0.1,
textureSize: Vector2(16, 18),
),
);
unpressedButton = await loadSprite(
'buttons.png',
srcPosition: Vector2.zero(),
srcSize: Vector2(60, 20),
);
pressedButton = await loadSprite(
'buttons.png',
srcPosition: Vector2(0, 20),
srcSize: Vector2(60, 20),
);
}
@override
void onTapDown(TapDownInfo info) {
final buttonArea = buttonPosition & buttonSize;
isPressed = buttonArea.contains(info.eventPosition.game.toOffset());
}
@override
void onTapUp(TapUpInfo info) {
isPressed = false;
}
@override
void onTapCancel() {
isPressed = false;
}
@override
void update(double dt) {
if (isPressed) {
runningRobot.update(dt);
}
}
@override
void render(Canvas canvas) {
runningRobot
.getSprite()
.render(canvas, position: robotPosition, size: robotSize);
final button = isPressed ? pressedButton : unpressedButton;
button.render(canvas, position: buttonPosition, size: buttonSize);
}
@override
Color backgroundColor() => const Color(0xFF222222);
}