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https://github.com/flame-engine/flame.git
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* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
85 lines
1.8 KiB
Dart
85 lines
1.8 KiB
Dart
import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/sprite.dart';
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import 'package:flutter/material.dart';
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void main() {
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final myGame = MyGame();
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runApp(GameWidget(game: myGame));
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}
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class MyGame extends Game with TapDetector {
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late SpriteAnimation runningRobot;
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late Sprite pressedButton;
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late Sprite unpressedButton;
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bool isPressed = false;
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final buttonPosition = Vector2(200, 120);
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final buttonSize = Vector2(120, 30);
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final robotPosition = Vector2(240, 50);
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final robotSize = Vector2(48, 60);
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@override
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Future<void> onLoad() async {
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runningRobot = await loadSpriteAnimation(
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'robot.png',
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SpriteAnimationData.sequenced(
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amount: 8,
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stepTime: 0.1,
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textureSize: Vector2(16, 18),
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),
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);
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unpressedButton = await loadSprite(
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'buttons.png',
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srcPosition: Vector2.zero(),
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srcSize: Vector2(60, 20),
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);
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pressedButton = await loadSprite(
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'buttons.png',
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srcPosition: Vector2(0, 20),
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srcSize: Vector2(60, 20),
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);
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}
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@override
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void onTapDown(TapDownInfo info) {
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final buttonArea = buttonPosition & buttonSize;
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isPressed = buttonArea.contains(info.eventPosition.game.toOffset());
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}
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@override
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void onTapUp(TapUpInfo info) {
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isPressed = false;
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}
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@override
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void onTapCancel() {
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isPressed = false;
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}
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@override
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void update(double dt) {
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if (isPressed) {
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runningRobot.update(dt);
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}
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}
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@override
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void render(Canvas canvas) {
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runningRobot
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.getSprite()
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.render(canvas, position: robotPosition, size: robotSize);
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final button = isPressed ? pressedButton : unpressedButton;
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button.render(canvas, position: buttonPosition, size: buttonSize);
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}
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@override
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Color backgroundColor() => const Color(0xFF222222);
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}
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