Files
flame/packages/flame_forge2d/example/lib/sprite_body_sample.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

59 lines
1.5 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/input.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:flame_forge2d/sprite_body_component.dart';
import 'package:forge2d/forge2d.dart';
import 'boundaries.dart';
class Pizza extends SpriteBodyComponent {
final Vector2 _position;
Pizza(this._position, Image image) : super(Sprite(image), Vector2(10, 15));
@override
Body createBody() {
final shape = PolygonShape();
final vertices = [
Vector2(-size.x / 2, -size.y / 2),
Vector2(size.x / 2, -size.y / 2),
Vector2(0, size.y / 2),
];
shape.set(vertices);
final fixtureDef = FixtureDef(shape)
..userData = this // To be able to determine object in collision
..restitution = 0.3
..density = 1.0
..friction = 0.2;
final bodyDef = BodyDef()
..position = _position
..angle = (_position.x + _position.y) / 2 * 3.14
..type = BodyType.dynamic;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
class SpriteBodySample extends Forge2DGame with TapDetector {
late Image _pizzaImage;
SpriteBodySample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
_pizzaImage = await images.load('pizza.png');
addAll(createBoundaries(this));
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final position = details.eventPosition.game;
add(Pizza(position, _pizzaImage));
}
}