Files
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

118 lines
3.0 KiB
Dart

import 'dart:math' as math;
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
import 'boundaries.dart';
class Ground extends BodyComponent {
final Vector2 worldCenter;
Ground(this.worldCenter);
@override
Body createBody() {
final shape = PolygonShape();
shape.setAsBoxXY(20.0, 0.4);
final bodyDef = BodyDef();
bodyDef.position.setFrom(worldCenter);
final ground = world.createBody(bodyDef);
ground.createFixtureFromShape(shape);
shape.setAsBox(0.4, 20.0, Vector2(-10.0, 0.0), 0.0);
ground.createFixtureFromShape(shape);
shape.setAsBox(0.4, 20.0, Vector2(10.0, 0.0), 0.0);
ground.createFixtureFromShape(shape);
return ground;
}
}
class BlobPart extends BodyComponent {
final ConstantVolumeJointDef jointDef;
final int bodyNumber;
final Vector2 blobRadius;
final Vector2 blobCenter;
BlobPart(
this.bodyNumber,
this.jointDef,
this.blobRadius,
this.blobCenter,
);
@override
Body createBody() {
const nBodies = 20.0;
const bodyRadius = 0.5;
final angle = (bodyNumber / nBodies) * math.pi * 2;
final x = blobCenter.x + blobRadius.x * math.sin(angle);
final y = blobCenter.y + blobRadius.y * math.cos(angle);
final bodyDef = BodyDef()
..fixedRotation = true
..position.setValues(x, y)
..type = BodyType.dynamic;
final body = world.createBody(bodyDef);
final shape = CircleShape()..radius = bodyRadius;
final fixtureDef = FixtureDef(shape)
..density = 1.0
..filter.groupIndex = -2;
body.createFixture(fixtureDef);
jointDef.addBody(body);
return body;
}
}
class FallingBox extends BodyComponent {
final Vector2 position;
FallingBox(this.position);
@override
Body createBody() {
final bodyDef = BodyDef()
..type = BodyType.dynamic
..position = position;
final shape = PolygonShape()..setAsBoxXY(2, 4);
final body = world.createBody(bodyDef);
body.createFixtureFromShape(shape, 1.0);
return body;
}
}
class BlobSample extends Forge2DGame with TapDetector {
BlobSample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
await super.onLoad();
final worldCenter = screenToWorld(size * camera.zoom / 2);
final blobCenter = worldCenter + Vector2(0, 10);
final blobRadius = Vector2.all(6.0);
addAll(createBoundaries(this));
add(Ground(worldCenter));
final jointDef = ConstantVolumeJointDef()
..frequencyHz = 20.0
..dampingRatio = 1.0
..collideConnected = false;
await Future.wait(List.generate(
20,
(i) => add(BlobPart(i, jointDef, blobRadius, blobCenter)),
));
world.createJoint(jointDef);
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
add(FallingBox(details.eventPosition.game));
}
}