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	 64a40ff641
			
		
	
	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flame_audio/audio_pool.dart';
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| import 'package:flame_audio/flame_audio.dart';
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| import 'package:flutter/widgets.dart' hide Animation;
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| 
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| void main() async {
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|   runApp(GameWidget(game: AudioGame()));
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| }
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| 
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| /// This example game showcases three possible use cases:
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| ///
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| /// 1. Use the static FlameAudio class to easily fire a sfx using the default
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| /// configs for the button tap.
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| /// 2. Uses a custom AudioPool for extremely efficient audio loading and pooling
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| /// for tapping elsewhere.
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| /// 3. Uses the Bgm utility for background music.
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| class AudioGame extends BaseGame with TapDetector {
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|   static Paint black = BasicPalette.black.paint();
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|   static Paint gray = const PaletteEntry(Color(0xFFCCCCCC)).paint();
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|   static TextPaint text = TextPaint(
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|     config: TextPaintConfig(color: BasicPalette.white.color),
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|   );
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| 
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|   late AudioPool pool;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     pool = await AudioPool.create('fire_2.mp3', minPlayers: 3, maxPlayers: 4);
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|     startBgmMusic();
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|   }
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| 
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|   Rect get button => Rect.fromLTWH(20, size.y - 300, size.x - 40, 200);
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| 
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|   void startBgmMusic() {
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|     FlameAudio.bgm.initialize();
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|     FlameAudio.bgm.play('music/bg_music.ogg');
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|   }
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| 
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|   void fireOne() {
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|     FlameAudio.audioCache.play('sfx/fire_1.mp3');
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|   }
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| 
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|   void fireTwo() {
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|     pool.start();
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.drawRect(size.toRect(), black);
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| 
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|     text.render(
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|       canvas,
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|       '(click anywhere for 1)',
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|       Vector2(size.x / 2, 200),
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|       anchor: Anchor.topCenter,
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|     );
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| 
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|     canvas.drawRect(button, gray);
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| 
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|     text.render(
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|       canvas,
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|       'click here for 2',
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|       Vector2(size.x / 2, size.y - 200),
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|       anchor: Anchor.bottomCenter,
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|     );
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|   }
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| 
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|   @override
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|   void onTapDown(TapDownInfo details) {
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|     if (button.containsPoint(details.eventPosition.game)) {
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|       fireTwo();
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|     } else {
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|       fireOne();
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|     }
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|   }
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| }
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