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* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
29 lines
898 B
Dart
29 lines
898 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/geometry.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/painting.dart';
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import 'joystick_player.dart';
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class JoystickGame extends BaseGame with HasDraggableComponents {
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late final JoystickPlayer player;
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late final JoystickComponent joystick;
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@override
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Future<void> onLoad() async {
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final knobPaint = BasicPalette.blue.withAlpha(200).paint();
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final backgroundPaint = BasicPalette.blue.withAlpha(100).paint();
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joystick = JoystickComponent(
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knob: Circle(radius: 30).toComponent(paint: knobPaint),
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background: Circle(radius: 100).toComponent(paint: backgroundPaint),
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margin: const EdgeInsets.only(left: 40, bottom: 40),
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);
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player = JoystickPlayer(joystick);
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add(player);
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add(joystick);
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}
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}
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