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https://github.com/flame-engine/flame.git
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* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
71 lines
1.7 KiB
Dart
71 lines
1.7 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart' show Colors;
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// Note: this component does not consider the possibility of multiple
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// simultaneous drags with different pointerIds.
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class DraggableSquare extends PositionComponent
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with Draggable, HasGameRef<DraggablesGame> {
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@override
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bool debugMode = true;
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DraggableSquare({Vector2? position})
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: super(
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position: position ?? Vector2.all(100),
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size: Vector2.all(100),
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);
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Vector2? dragDeltaPosition;
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bool get isDragging => dragDeltaPosition != null;
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@override
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void update(double dt) {
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super.update(dt);
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debugColor = isDragging ? Colors.greenAccent : Colors.purple;
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}
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@override
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bool onDragStart(int pointerId, DragStartInfo info) {
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dragDeltaPosition = info.eventPosition.game - position;
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return false;
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}
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@override
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bool onDragUpdate(int pointerId, DragUpdateInfo info) {
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final dragDeltaPosition = this.dragDeltaPosition;
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if (dragDeltaPosition == null) {
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return false;
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}
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position.setFrom(info.eventPosition.game - dragDeltaPosition);
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return false;
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}
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@override
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bool onDragEnd(int pointerId, _) {
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dragDeltaPosition = null;
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return false;
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}
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@override
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bool onDragCancel(int pointerId) {
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dragDeltaPosition = null;
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return false;
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}
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}
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class DraggablesGame extends BaseGame with HasDraggableComponents {
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final double zoom;
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DraggablesGame({required this.zoom});
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@override
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Future<void> onLoad() async {
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camera.zoom = zoom;
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add(DraggableSquare());
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add(DraggableSquare()..y = 350);
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}
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}
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