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	 64a40ff641
			
		
	
	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:math';
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| import 'dart:ui';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| 
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| class Square extends PositionComponent with HasGameRef<Priority>, Tappable {
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|   late final Paint paint;
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| 
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|   Square(Vector2 position) {
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|     this.position.setFrom(position);
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|     size.setValues(100, 100);
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|     paint = _randomPaint();
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|   }
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| 
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|   @override
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|   bool onTapDown(TapDownInfo info) {
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|     final topComponent = gameRef.components.last;
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|     if (topComponent != this) {
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|       gameRef.changePriority(this, topComponent.priority + 1);
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|     }
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|     return false;
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.drawRect(size.toRect(), paint);
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|   }
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| 
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|   static Paint _randomPaint() {
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|     final rng = Random();
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|     final color = Color.fromRGBO(
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|       rng.nextInt(256),
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|       rng.nextInt(256),
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|       rng.nextInt(256),
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|       0.9,
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|     );
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|     return PaletteEntry(color).paint();
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|   }
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| }
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| 
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| class Priority extends BaseGame with HasTappableComponents {
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|   @override
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|   Future<void> onLoad() async {
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|     final squares = [
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|       Square(Vector2(100, 100)),
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|       Square(Vector2(160, 100)),
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|       Square(Vector2(170, 150)),
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|       Square(Vector2(110, 150)),
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|     ];
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|     addAll(squares);
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|   }
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| }
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