Files
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

64 lines
1.8 KiB
Dart

import 'dart:math';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart' hide Image, Draggable;
enum Shapes { circle, rectangle, polygon }
class OnlyShapes extends BaseGame with HasTappableComponents {
final shapePaint = BasicPalette.red.paint()..style = PaintingStyle.stroke;
final _rng = Random();
Shape randomShape(Vector2 position) {
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
const size = 50.0;
switch (shapeType) {
case Shapes.circle:
return Circle(radius: size / 2, position: position);
case Shapes.rectangle:
return Rectangle(
position: position,
size: Vector2.all(size),
angle: _rng.nextDouble() * 6,
);
case Shapes.polygon:
final points = [
Vector2.random(_rng),
Vector2.random(_rng)..y *= -1,
-Vector2.random(_rng),
Vector2.random(_rng)..x *= -1,
];
return Polygon.fromDefinition(
points,
position: position,
size: Vector2.all(size),
angle: _rng.nextDouble() * 6,
);
}
}
@override
void onTapDown(int pointerId, TapDownInfo info) {
super.onTapDown(pointerId, info);
final tapDownPoint = info.eventPosition.game;
final component = MyShapeComponent(randomShape(tapDownPoint), shapePaint);
add(component);
}
}
class MyShapeComponent extends ShapeComponent with Tappable {
MyShapeComponent(Shape shape, Paint shapePaint) : super(shape, shapePaint);
@override
bool onTapDown(TapDownInfo info) {
remove();
return true;
}
}