Files
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

49 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
class ZoomGame extends BaseGame with ScrollDetector, ScaleDetector {
final Vector2 viewportResolution;
late SpriteComponent flame;
Vector2? lastScale;
ZoomGame({
required this.viewportResolution,
});
@override
Future<void> onLoad() async {
final flameSprite = await loadSprite('flame.png');
viewport = FixedResolutionViewport(viewportResolution);
camera.setRelativeOffset(Anchor.center);
camera.speed = 1;
final flameSize = Vector2(149, 211);
add(
flame = SpriteComponent(
sprite: flameSprite,
size: flameSize,
)..anchor = Anchor.center,
);
}
static const zoomPerScrollUnit = 0.001;
@override
void onScroll(PointerScrollInfo info) {
camera.zoom += info.scrollDelta.game.y * zoomPerScrollUnit;
}
@override
void onScaleUpdate(ScaleUpdateInfo info) {
final scale = lastScale;
if (scale != null) {
final delta = info.scale.game - scale;
camera.zoom += delta.y;
}
lastScale = info.scale.game;
}
}