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flame/examples/lib/stories/controls/overlapping_tapables.dart
2021-03-24 19:04:33 -04:00

60 lines
1.3 KiB
Dart

import 'dart:math' as math;
import 'package:flame/components.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
class TapableSquare extends PositionComponent with Tapable {
static Paint _randomPaint() {
final rng = math.Random();
final color = Color.fromRGBO(
rng.nextInt(256),
rng.nextInt(256),
rng.nextInt(256),
0.9,
);
return PaletteEntry(color).paint;
}
Paint currentPaint;
TapableSquare({Vector2? position})
: currentPaint = _randomPaint(),
super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(size.toRect(), currentPaint);
}
@override
bool onTapUp(TapUpDetails details) {
return false;
}
@override
bool onTapDown(TapDownDetails details) {
angle += 1.0;
return false;
}
@override
bool onTapCancel() {
return false;
}
}
class OverlappingTapablesGame extends BaseGame with HasTapableComponents {
@override
Future<void> onLoad() async {
add(TapableSquare(position: Vector2(100, 100)));
add(TapableSquare(position: Vector2(150, 150)));
add(TapableSquare(position: Vector2(100, 200)));
}
}