Files
flame/doc/examples/gestures/lib/main_mouse_movement.dart
2020-09-27 14:52:05 -04:00

55 lines
1.1 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/extensions/offset.dart';
void main() {
final game = MyGame();
runApp(game.widget);
}
class MyGame extends Game with MouseMovementDetector {
static const SPEED = 200;
Vector2 position = Vector2(0, 0);
Vector2 target;
final Paint _blue = Paint()..color = const Color(0xFF0000FF);
bool _onTarget = false;
@override
void onMouseMove(event) {
target = event.localPosition.toVector2();
}
Rect _toRect() => Rect.fromLTWH(
position.x,
position.y,
50,
50,
);
@override
void render(Canvas canvas) {
canvas.drawRect(
_toRect(),
_onTarget ? _blue : BasicPalette.white.paint,
);
}
@override
void update(double dt) {
if (target != null) {
_onTarget = _toRect().contains(target.toOffset());
if (!_onTarget) {
final dir = (target - position).normalize();
position += dir.times(SPEED * dt);
}
}
}
}