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			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:math';
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import 'package:flame/flame.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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import 'package:flame/sprite_batch.dart';
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import 'package:flame/extensions/vector2.dart';
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import 'package:flame/components/sprite_batch_component.dart';
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void main() async {
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  WidgetsFlutterBinding.ensureInitialized();
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  final Vector2 size = await Flame.util.initialDimensions();
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  final game = MyGame(size);
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  runApp(game.widget);
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}
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class MyGame extends BaseGame {
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  SpriteBatch spriteBatch;
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  MyGame(Vector2 screenSize) {
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    size = screenSize;
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    initData();
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  }
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  void initData() async {
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    spriteBatch = await SpriteBatch.withAsset('boom3.png');
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    spriteBatch.add(
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      rect: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
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      offset: const Offset(200, 200),
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      color: Colors.greenAccent,
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      scale: 2,
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      rotation: pi / 9.0,
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      anchor: const Offset(64, 64),
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    );
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    spriteBatch.addTransform(
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      rect: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
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      color: Colors.redAccent,
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    );
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    const NUM = 100;
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    final r = Random();
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    for (int i = 0; i < NUM; ++i) {
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      final sx = r.nextInt(8) * 128.0;
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      final sy = r.nextInt(8) * 128.0;
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      final x = r.nextInt(size.x.toInt()).toDouble();
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      final y = r.nextInt(size.y ~/ 2).toDouble() + size.y / 2.0;
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      spriteBatch.add(
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        rect: Rect.fromLTWH(sx, sy, 128, 128),
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        offset: Offset(x - 64, y - 64),
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      );
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    }
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    add(SpriteBatchComponent.fromSpriteBatch(
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      spriteBatch,
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      blendMode: BlendMode.srcOver,
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    ));
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  }
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}
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