mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-04 04:47:13 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/components.dart';
 | 
						|
import 'package:flame/extensions.dart';
 | 
						|
import 'package:flame/game.dart';
 | 
						|
 | 
						|
class OverlappingTappablesExample extends FlameGame with HasTappables {
 | 
						|
  static const String description = '''
 | 
						|
    In this example we show how you can stop event propagation to the components
 | 
						|
    by returning `false` in the overridden event handler method. In this case we
 | 
						|
    use `onTapUp`, `onTapDown` and `onTapCancel` from the `Tappable mixin.
 | 
						|
  ''';
 | 
						|
 | 
						|
  @override
 | 
						|
  Future<void> onLoad() async {
 | 
						|
    add(TappableSquare(position: Vector2(100, 100)));
 | 
						|
    add(TappableSquare(position: Vector2(150, 150)));
 | 
						|
    add(TappableSquare(position: Vector2(100, 200)));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
class TappableSquare extends RectangleComponent with Tappable {
 | 
						|
  TappableSquare({Vector2? position})
 | 
						|
      : super(
 | 
						|
          position: position ?? Vector2.all(100),
 | 
						|
          size: Vector2.all(100),
 | 
						|
          paint: PaintExtension.random(withAlpha: 0.9, base: 100),
 | 
						|
        );
 | 
						|
 | 
						|
  @override
 | 
						|
  bool onTapUp(_) {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  @override
 | 
						|
  bool onTapDown(_) {
 | 
						|
    angle += 1.0;
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  @override
 | 
						|
  bool onTapCancel() {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
}
 |