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			84 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/palette.dart';
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// This class only has `HasDraggables` since the game-in-game example moves a
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// draggable component to this game.
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class ComposabilityExample extends FlameGame with HasDraggables {
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  static const String description = '''
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    In this example we showcase how you can add children to a component and how
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    they transform together with their parent, if the parent is a
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    `PositionComponent`. This example is not interactive.
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  ''';
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  late ParentSquare parentSquare;
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  @override
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  bool debugMode = true;
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  @override
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  Future<void> onLoad() async {
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    parentSquare = ParentSquare(Vector2.all(200), Vector2.all(300))
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      ..anchor = Anchor.center;
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    add(parentSquare);
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  }
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  @override
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  void update(double dt) {
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    super.update(dt);
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    parentSquare.angle += dt;
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  }
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}
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class ParentSquare extends RectangleComponent with HasGameRef {
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  static final defaultPaint = BasicPalette.white.paint()
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    ..style = PaintingStyle.stroke;
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  ParentSquare(Vector2 position, Vector2 size)
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      : super(
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          position: position,
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          size: size,
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          paint: defaultPaint,
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        );
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  @override
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  Future<void> onLoad() async {
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    createChildren();
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  }
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  void createChildren() {
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    // All positions here are in relation to the parent's position
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    const childSize = 50.0;
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    final children = [
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      RectangleComponent.square(
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        position: Vector2(100, 100),
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        size: childSize,
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        angle: 2,
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        paint: defaultPaint,
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      ),
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      RectangleComponent.square(
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        position: Vector2(160, 100),
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        size: childSize,
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        angle: 3,
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        paint: defaultPaint,
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      ),
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      RectangleComponent.square(
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        position: Vector2(170, 150),
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        size: childSize,
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        angle: 4,
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        paint: defaultPaint,
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      ),
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      RectangleComponent.square(
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        position: Vector2(70, 200),
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        size: childSize,
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        angle: 5,
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        paint: defaultPaint,
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      ),
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    ];
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    addAll(children);
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  }
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}
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