Files
flame/packages/flame_forge2d/example/lib/joint_sample.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

67 lines
1.6 KiB
Dart

import 'dart:math';
import 'package:flame/input.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
import 'balls.dart';
import 'boundaries.dart';
class CircleShuffler extends BodyComponent {
final Ball ball;
CircleShuffler(this.ball);
@override
Body createBody() {
final bodyDef = BodyDef()
..type = BodyType.dynamic
..position = ball.body.position.clone();
const numPieces = 5;
const radius = 6.0;
final body = world.createBody(bodyDef);
for (var i = 0; i < numPieces; i++) {
final xPos = radius * cos(2 * pi * (i / numPieces));
final yPos = radius * sin(2 * pi * (i / numPieces));
final shape = CircleShape()
..radius = 1.2
..position.setValues(xPos, yPos);
final fixtureDef = FixtureDef(shape)
..density = 50.0
..friction = .1
..restitution = .9;
body.createFixture(fixtureDef);
}
final revoluteJointDef = RevoluteJointDef()
..initialize(body, ball.body, body.position);
world.createJoint(revoluteJointDef);
return body;
}
}
class JointSample extends Forge2DGame with TapDetector {
JointSample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
super.onLoad();
addAll(createBoundaries(this));
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final ball = Ball(details.eventPosition.game);
add(ball);
add(CircleShuffler(ball));
}
}