Files
flame/packages/flame_forge2d/example/lib/domino_sample.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

84 lines
2.0 KiB
Dart

import 'dart:ui';
import 'package:flame/input.dart';
import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
import 'boundaries.dart';
import 'sprite_body_sample.dart';
class Platform extends BodyComponent {
final Vector2 position;
Platform(this.position);
@override
Body createBody() {
final shape = PolygonShape()..setAsBoxXY(14.8, 0.125);
final fixtureDef = FixtureDef(shape);
final bodyDef = BodyDef();
bodyDef.position = position;
final body = world.createBody(bodyDef);
return body..createFixture(fixtureDef);
}
}
class DominoBrick extends BodyComponent {
final Vector2 position;
DominoBrick(this.position);
@override
Body createBody() {
final shape = PolygonShape()..setAsBoxXY(0.125, 2.0);
final fixtureDef = FixtureDef(shape)
..density = 25.0
..restitution = 0.4
..friction = 0.5;
final bodyDef = BodyDef()
..type = BodyType.dynamic
..position = position;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
class DominoSample extends Forge2DGame with TapDetector {
late Image pizzaImage;
DominoSample() : super(gravity: Vector2(0, -10.0));
@override
Future<void> onLoad() async {
await super.onLoad();
final boundaries = createBoundaries(this);
boundaries.forEach(add);
final center = screenToWorld(camera.viewport.effectiveSize / 2);
for (var i = 0; i < 8; i++) {
final position = center + Vector2(0.0, -30.0 + 5 * i);
add(Platform(position));
}
const numberOfRows = 10;
const numberPerRow = 25;
for (var i = 0; i < numberOfRows; ++i) {
for (var j = 0; j < numberPerRow; j++) {
final position = center +
Vector2(-14.75 + j * (29.5 / (numberPerRow - 1)), -27.7 + 5 * i);
add(DominoBrick(position));
}
}
}
@override
void onTapDown(TapDownInfo details) {
super.onTapDown(details);
final position = details.eventPosition.game;
add(Pizza(position));
}
}