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https://github.com/flame-engine/flame.git
synced 2025-11-04 04:47:13 +08:00
* Added Component.childrenFactory * fix some of the lint warnings * more lint warnings * remove changelog entry * more analyzer warnings * one more warning * one more warning * remove more unused imports * fix more warnings * another warning * one more warning * a lot more warnings * some more warnings * fix warnings in flame_svg * fix warnings in flame_bloc * Remove OrderedSet override feature * Remove testRandom change * Remove unnecessary type checks * Re-remove deprecated argument in random_test Co-authored-by: Pasha Stetsenko <stpasha@google.com>
33 lines
853 B
Dart
33 lines
853 B
Dart
import 'dart:math' as math;
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import 'package:flame/input.dart';
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import 'package:flame_forge2d/forge2d_game.dart';
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import 'balls.dart';
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import 'boundaries.dart';
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class ContactCallbacksSample extends Forge2DGame with TapDetector {
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ContactCallbacksSample() : super(gravity: Vector2(0, -10.0));
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final boundaries = createBoundaries(this);
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boundaries.forEach(add);
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addContactCallback(BallContactCallback());
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addContactCallback(BallWallContactCallback());
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addContactCallback(WhiteBallContactCallback());
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}
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@override
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void onTapDown(TapDownInfo details) {
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super.onTapDown(details);
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final position = details.eventPosition.game;
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if (math.Random().nextInt(10) < 2) {
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add(WhiteBall(position));
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} else {
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add(Ball(position));
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}
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}
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}
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