Files
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

42 lines
1.1 KiB
Dart

import 'package:flame_forge2d/body_component.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:forge2d/forge2d.dart';
List<Wall> createBoundaries(Forge2DGame game) {
final topLeft = Vector2.zero();
final bottomRight = game.screenToWorld(game.camera.viewport.effectiveSize);
final topRight = Vector2(bottomRight.x, topLeft.y);
final bottomLeft = Vector2(topLeft.x, bottomRight.y);
return [
Wall(topLeft, topRight),
Wall(topRight, bottomRight),
Wall(bottomRight, bottomLeft),
Wall(bottomLeft, topLeft),
];
}
class Wall extends BodyComponent {
final Vector2 start;
final Vector2 end;
Wall(this.start, this.end);
@override
Body createBody() {
final shape = EdgeShape()..set(start, end);
final fixtureDef = FixtureDef(shape)
..restitution = 0.0
..friction = 0.3;
final bodyDef = BodyDef()
..userData = this // To be able to determine object in collision
..position = Vector2.zero()
..type = BodyType.static;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}